weatherless...................48.46775% offense.......................36.07847% balance.......................34.61491% sand..........................27.09841% hyperoffense..................18.45573% rain..........................17.01916% semistall..................... 6.77184% voltturn...................... 5.06171% sun........................... 4.83966% stall......................... 4.07905% hail.......................... 3.06450% choice........................ 1.86103% dragmag....................... 1.74694% monotype...................... 1.68560% sandstall..................... 1.50404% rainoffense................... 1.08570% sandoffense................... 1.05381% hailoffense................... 0.78023% trickroom..................... 0.64161% rainstall..................... 0.59254% multiweather.................. 0.43428% hailstall..................... 0.41465% monowater..................... 0.37049% sunstall...................... 0.33123% sunoffense.................... 0.25272% monofighting.................. 0.18770% monoghost..................... 0.15335% monodragon.................... 0.12513% monoground.................... 0.12268% monorock...................... 0.11654% monopoison.................... 0.11654% monoice....................... 0.11532% gravity....................... 0.11164% monoflying.................... 0.07974% monosteel..................... 0.07851% tricksand..................... 0.07729% monopsychic................... 0.07606% trickhail..................... 0.04662% monograss..................... 0.04416% monobug....................... 0.03803% tailwind...................... 0.03558% monodark...................... 0.02576% monofire...................... 0.02086% monoelectric.................. 0.02086% mononormal.................... 0.01840% allweather.................... 0.00981% batonpass..................... 0.00736% monofairy..................... 0.00613% trickrain..................... 0.00491% tricksun...................... 0.00245% Stalliness (mean: -0.112) -2.0|######## |##### -1.5|########## |############## -1.0|############### |################# -0.5|###################### |###################### 0.0|############################## |##################### +0.5|################### |#################### +1.0|########### |####### +1.5|##### |#### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%