weatherless...................43.88354% offense.......................35.88002% balance.......................32.87383% sand..........................30.99464% hyperoffense..................20.57818% rain..........................18.61188% semistall..................... 6.15647% voltturn...................... 6.10056% stall......................... 4.51149% sun........................... 3.61968% hail.......................... 3.26255% choice........................ 2.26430% dragmag....................... 2.05930% sandstall..................... 1.80217% rainoffense................... 1.19004% monotype...................... 1.13661% hailoffense................... 1.07323% sandoffense................... 1.00294% rainstall..................... 0.58758% sunstall...................... 0.48241% monowater..................... 0.42641% hailstall..................... 0.41446% trickroom..................... 0.36166% multiweather.................. 0.31729% sunoffense.................... 0.16329% monoground.................... 0.15913% gravity....................... 0.15149% monofighting.................. 0.13549% monodragon.................... 0.10510% monopoison.................... 0.10138% tailwind...................... 0.03847% tricksand..................... 0.03838% monograss..................... 0.02978% monoice....................... 0.02936% monorock...................... 0.02933% trickhail..................... 0.02746% monoghost..................... 0.02650% monoflying.................... 0.02260% monopsychic................... 0.01961% monosteel..................... 0.01674% monobug....................... 0.01577% allweather.................... 0.01517% mononormal.................... 0.00901% monofire...................... 0.00853% batonpass..................... 0.00664% monodark...................... 0.00640% trickrain..................... 0.00473% tricksun...................... 0.00342% monoelectric.................. 0.00250% monofairy..................... 0.00135% Stalliness (mean: -0.154) -2.0|######### |##### -1.5|############ |############### -1.0|############### |############### -0.5|#################### |##################### 0.0|############################## |#################### +0.5|################ |################### +1.0|######### |###### +1.5|#### |#### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%