weatherless...................37.70718% sand..........................36.18656% offense.......................36.08888% balance.......................28.08113% hyperoffense..................23.59640% rain..........................19.56516% voltturn...................... 7.33048% semistall..................... 6.78784% stall......................... 5.44575% choice........................ 3.57745% hail.......................... 3.54228% sun........................... 3.15595% sandstall..................... 2.74292% dragmag....................... 2.14713% rainoffense................... 2.04530% hailoffense................... 1.45315% sandoffense................... 0.76807% sunstall...................... 0.75666% rainstall..................... 0.50030% monotype...................... 0.45743% hailstall..................... 0.40955% monofighting.................. 0.19603% multiweather.................. 0.15578% gravity....................... 0.15348% sunoffense.................... 0.14780% monodragon.................... 0.10066% monoground.................... 0.09685% tailwind...................... 0.07855% trickroom..................... 0.06896% monowater..................... 0.02947% trickrain..................... 0.01240% monorock...................... 0.00889% monograss..................... 0.00594% monodark...................... 0.00428% monoflying.................... 0.00419% tricksand..................... 0.00347% trickhail..................... 0.00330% monopsychic................... 0.00311% tricksun...................... 0.00257% monoice....................... 0.00197% monosteel..................... 0.00176% monobug....................... 0.00136% mononormal.................... 0.00122% monopoison.................... 0.00093% monofire...................... 0.00067% monoghost..................... 0.00025% allweather.................... 0.00021% batonpass..................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.188) -2.0|######### |####### -1.5|############## |###################### -1.0|############# |############### -0.5|###################### |######################### 0.0|############################## |################## +0.5|############## |################# +1.0|######## |####### +1.5|###### |###### +2.0|### |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%