weatherless...................37.53300% sand..........................36.43812% hyperoffense..................30.33722% balance.......................27.94386% offense.......................25.29680% rain..........................20.02266% semistall..................... 8.64405% stall......................... 7.77807% voltturn...................... 4.99310% choice........................ 4.29162% dragmag....................... 3.81390% sandstall..................... 3.73070% sun........................... 3.33652% hail.......................... 2.74970% rainoffense................... 2.67348% rainstall..................... 1.34608% sunstall...................... 1.13635% sandoffense................... 1.05888% hailoffense................... 0.89585% sunoffense.................... 0.47047% hailstall..................... 0.46304% monotype...................... 0.43449% gravity....................... 0.31047% monofighting.................. 0.22905% monodragon.................... 0.13205% tailwind...................... 0.11248% multiweather.................. 0.07975% monoground.................... 0.05994% trickroom..................... 0.03127% trickrain..................... 0.00917% monodark...................... 0.00499% monowater..................... 0.00370% monorock...................... 0.00259% monopsychic................... 0.00085% tricksun...................... 0.00077% monobug....................... 0.00076% monoice....................... 0.00031% trickhail..................... 0.00019% mononormal.................... 0.00011% monosteel..................... 0.00007% monoflying.................... 0.00004% monoghost..................... 0.00002% tricksand..................... 0.00001% monofire...................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.183) -2.0|######### |#################### -1.5|########################### |############################## -1.0|############## |################ -0.5|#################### |###################### 0.0|############################## |######################### +0.5|################## |################### +1.0|######## |######### +1.5|############# |######## +2.0|###### |#### +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.33%