weatherless...................76.10653% balance.......................39.08068% offense.......................35.09583% sand..........................15.52262% hyperoffense..................12.70448% semistall..................... 7.31781% sun........................... 6.10542% stall......................... 5.80120% voltturn...................... 4.93648% rain.......................... 3.21707% monotype...................... 1.39514% sandoffense................... 1.34054% multiweather.................. 1.19233% sandstall..................... 0.75217% trickroom..................... 0.70314% choice........................ 0.67194% dragmag....................... 0.29418% hail.......................... 0.26187% sunoffense.................... 0.24961% monopsychic................... 0.20615% monobug....................... 0.16715% monoflying.................... 0.13706% mononormal.................... 0.12146% tricksand..................... 0.11923% monowater..................... 0.09806% sunstall...................... 0.09583% tailwind...................... 0.09472% monofire...................... 0.09249% monopoison.................... 0.08357% monosteel..................... 0.08246% rainoffense................... 0.08023% monorock...................... 0.08023% monoelectric.................. 0.07132% monodark...................... 0.06463% monofighting.................. 0.06129% monograss..................... 0.05237% monoice....................... 0.03454% hailoffense................... 0.03232% monoghost..................... 0.03120% monodragon.................... 0.03009% gravity....................... 0.02786% rainstall..................... 0.02674% monofairy..................... 0.02006% monoground.................... 0.02006% trickhail..................... 0.00557% tricksun...................... 0.00446% trapper....................... 0.00111% Stalliness (mean: 0.045) -2.0|### |#### -1.5|###### |########## -1.0|########## |############### -0.5|##################### |####################### 0.0|############################ |############################## +0.5|###################### |################ +1.0|######### |###### +1.5|####### |#### +2.0|### |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%