weatherless...................77.70485% balance.......................40.91202% offense.......................30.76156% sand..........................15.87447% hyperoffense..................13.47801% semistall..................... 7.92052% stall......................... 6.92789% voltturn...................... 5.57439% sun........................... 4.54420% rain.......................... 2.80423% sandoffense................... 1.60079% multiweather.................. 1.06737% sandstall..................... 0.67288% monotype...................... 0.53816% trickroom..................... 0.44122% dragmag....................... 0.28709% choice........................ 0.22652% sunoffense.................... 0.16194% hail.......................... 0.15206% monofire...................... 0.07964% monobug....................... 0.06889% tailwind...................... 0.06844% monodark...................... 0.06268% mononormal.................... 0.05336% monowater..................... 0.05182% sunstall...................... 0.04777% monofighting.................. 0.03945% rainoffense................... 0.03781% tricksand..................... 0.03669% monosteel..................... 0.03222% monoelectric.................. 0.03148% monoflying.................... 0.02859% gravity....................... 0.02230% monopoison.................... 0.02098% monorock...................... 0.02037% rainstall..................... 0.01874% monodragon.................... 0.01815% monograss..................... 0.01800% hailoffense................... 0.01423% monoice....................... 0.00786% monopsychic................... 0.00699% monoground.................... 0.00633% trickhail..................... 0.00450% monoghost..................... 0.00443% monofairy..................... 0.00283% trapper....................... 0.00070% tricksun...................... 0.00001% Stalliness (mean: 0.090) -2.0|### |##### -1.5|###### |########### -1.0|######### |############# -0.5|################# |################### 0.0|########################## |############################## +0.5|####################### |################ +1.0|######### |####### +1.5|####### |##### +2.0|#### |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%