weatherless...................79.43755% balance.......................38.97627% offense.......................26.76437% sand..........................15.63128% hyperoffense..................14.81050% stall.........................10.82002% semistall..................... 8.62884% voltturn...................... 6.04279% sun........................... 4.18359% rain.......................... 1.88316% sandoffense................... 1.48860% multiweather.................. 1.20899% sandstall..................... 0.97136% dragmag....................... 0.28577% trickroom..................... 0.18804% choice........................ 0.15102% hail.......................... 0.09779% monotype...................... 0.08984% sunoffense.................... 0.08637% tailwind...................... 0.05236% sunstall...................... 0.05097% monofighting.................. 0.01724% monowater..................... 0.01710% monofire...................... 0.01415% monodark...................... 0.01345% monobug....................... 0.01138% rainstall..................... 0.00642% rainoffense................... 0.00608% gravity....................... 0.00468% monograss..................... 0.00448% monoflying.................... 0.00371% hailoffense................... 0.00274% monodragon.................... 0.00161% monosteel..................... 0.00148% mononormal.................... 0.00146% monoice....................... 0.00141% monorock...................... 0.00103% tricksand..................... 0.00078% monopoison.................... 0.00056% monoelectric.................. 0.00052% monopsychic................... 0.00043% monofairy..................... 0.00015% monoghost..................... 0.00001% monoground.................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.170) -2.0|## |####### -1.5|####### |############# -1.0|######### |############## -0.5|########### |################### 0.0|######################### |############################## +0.5|######################## |############### +1.0|########### |######## +1.5|######## |######## +2.0|####### |### +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%