weatherless...................75.91758% offense.......................44.78180% balance.......................31.86790% voltturn......................11.41837% hyperoffense..................11.22803% sand.......................... 9.64477% sun........................... 7.11750% rain.......................... 6.93229% semistall..................... 6.08422% stall......................... 6.03805% monotype...................... 2.32410% hail.......................... 1.87980% multiweather.................. 1.43653% trickroom..................... 1.14769% sunoffense.................... 0.67312% sandstall..................... 0.63874% sandoffense................... 0.49252% monobug....................... 0.37760% choice........................ 0.35298% monowater..................... 0.32681% dragmag....................... 0.26576% mononormal.................... 0.23190% hailoffense................... 0.21445% rainoffense................... 0.20984% monofire...................... 0.19701% monopoison.................... 0.17341% monofairy..................... 0.13134% monorock...................... 0.11646% monosteel..................... 0.11595% monoflying.................... 0.10261% monofighting.................. 0.09902% monopsychic................... 0.09850% monoground.................... 0.09543% tricksun...................... 0.09389% monoelectric.................. 0.08670% tailwind...................... 0.08568% sunstall...................... 0.06977% monograss..................... 0.06208% monoice....................... 0.06003% monodragon.................... 0.05284% monoghost..................... 0.05028% rainstall..................... 0.05028% monodark...................... 0.04053% trickhail..................... 0.03540% tricksand..................... 0.02206% gravity....................... 0.01026% trickrain..................... 0.00616% hailstall..................... 0.00564% trapper....................... 0.00051% allweather.................... 0.00051% Stalliness (mean: 0.005) |####### -1.0|################# |############################## 0.0|############################## |################### +1.0|########## |##### +2.0|### |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.81%