weatherless...................77.56818% offense.......................43.88195% balance.......................30.97993% voltturn......................14.17662% hyperoffense..................11.35884% sand.......................... 9.47811% stall......................... 7.44081% sun........................... 6.49000% rain.......................... 6.46754% semistall..................... 6.33847% hail.......................... 1.46264% multiweather.................. 1.39874% trickroom..................... 1.13225% monotype...................... 1.04562% sandstall..................... 0.80127% sunoffense.................... 0.56087% sandoffense................... 0.48321% dragmag....................... 0.24429% choice........................ 0.23104% monowater..................... 0.21302% hailoffense................... 0.20095% rainoffense................... 0.13898% monobug....................... 0.13652% tricksun...................... 0.12400% mononormal.................... 0.09840% monofairy..................... 0.09777% monofire...................... 0.07064% monosteel..................... 0.06763% monoground.................... 0.06746% sunstall...................... 0.06593% monoelectric.................. 0.06485% tailwind...................... 0.05742% rainstall..................... 0.04777% monopoison.................... 0.04258% monofighting.................. 0.03772% trickhail..................... 0.03696% monopsychic................... 0.03515% monoflying.................... 0.03136% monoice....................... 0.02790% monograss..................... 0.02174% monodark...................... 0.01914% tricksand..................... 0.01812% monodragon.................... 0.01542% gravity....................... 0.00938% trickrain..................... 0.00926% monorock...................... 0.00853% monoghost..................... 0.00611% hailstall..................... 0.00561% trapper....................... 0.00002% allweather.................... 0.00000% Stalliness (mean: 0.042) |####### -1.0|################ |############################## 0.0|############################ |################## +1.0|########## |###### +2.0|### |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.82%