weatherless...................78.33510% offense.......................49.46395% balance.......................23.11186% sand..........................12.39030% stall.........................10.77871% semistall..................... 9.78897% voltturn...................... 7.53497% hyperoffense.................. 6.85650% rain.......................... 5.31568% sun........................... 4.87497% multiweather.................. 1.42128% sandstall..................... 1.17229% trickroom..................... 0.87685% hail.......................... 0.50525% sandoffense................... 0.31612% tailwind...................... 0.26771% dragmag....................... 0.21335% tricksun...................... 0.20554% monotype...................... 0.18770% sunoffense.................... 0.17770% sunstall...................... 0.12806% monowater..................... 0.10181% trickhail..................... 0.08655% trickrain..................... 0.06820% monofire...................... 0.05307% hailoffense................... 0.04325% gravity....................... 0.01994% rainstall..................... 0.01954% choice........................ 0.01842% monobug....................... 0.00940% mononormal.................... 0.00922% monofairy..................... 0.00603% hailstall..................... 0.00444% monosteel..................... 0.00436% rainoffense................... 0.00296% monofighting.................. 0.00110% monoground.................... 0.00108% monodark...................... 0.00057% monodragon.................... 0.00028% monograss..................... 0.00020% monoelectric.................. 0.00016% monoflying.................... 0.00015% monopoison.................... 0.00014% monoghost..................... 0.00008% monoice....................... 0.00006% monopsychic................... 0.00001% tricksand..................... 0.00001% monorock...................... 0.00001% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.202) |### -1.0|####### |############################## 0.0|################# |########## +1.0|######### |######## +2.0|#### |### +3.0|# |# more negative = more offensive, more positive = more stall one # = 1.08%