weatherless...................90.86489% offense.......................45.90087% balance.......................29.08292% hyperoffense..................16.37707% monotype......................10.09628% batonpass..................... 6.73463% semistall..................... 4.95170% voltturn...................... 4.76368% sun........................... 4.05537% stall......................... 3.68744% rain.......................... 3.61936% monopsychic................... 2.33565% trapper....................... 2.21084% mononormal.................... 2.05038% sand.......................... 1.67920% monoghost..................... 1.23023% dragmag....................... 1.19457% monobug....................... 1.16215% monoelectric.................. 1.12163% multiweather.................. 1.12001% hail.......................... 0.93199% monodragon.................... 0.87688% choice........................ 0.83960% monofire...................... 0.67752% monoflying.................... 0.53812% monorock...................... 0.52516% monowater..................... 0.49274% monosteel..................... 0.48463% sunoffense.................... 0.44735% rainoffense................... 0.33876% monodark...................... 0.32255% monoground.................... 0.29662% monopoison.................... 0.25285% monograss..................... 0.23178% sandoffense................... 0.11670% monofighting.................. 0.10860% hailoffense................... 0.06970% sandstall..................... 0.06970% monoice....................... 0.06321% monofairy..................... 0.06159% tailwind...................... 0.05511% trickroom..................... 0.05025% hailstall..................... 0.03080% gravity....................... 0.01945% rainstall..................... 0.00486% tricksun...................... 0.00162% tricksand..................... 0.00162% Stalliness (mean: -0.193) -3.0|# |# -2.0|### |######## -1.0|################### |############################## 0.0|############################# |################### +1.0|######### |### +2.0|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.80%