sun...........................72.57870% offense.......................29.85219% balance.......................26.87543% hyperoffense..................23.09957% weatherless...................18.81837% rain..........................16.17847% stall.........................11.35225% multiweather..................10.97322% sunoffense....................10.81637% semistall..................... 8.82055% sunstall...................... 4.64032% rainoffense................... 3.50367% sand.......................... 3.37104% sandstall..................... 0.44996% rainstall..................... 0.19787% trickroom..................... 0.18467% tricksun...................... 0.12892% dragmag....................... 0.10978% voltturn...................... 0.09359% trickrain..................... 0.05611% hail.......................... 0.02690% gravity....................... 0.01483% monotype...................... 0.01223% monodragon.................... 0.00953% sandoffense................... 0.00434% mononormal.................... 0.00152% choice........................ 0.00089% trapper....................... 0.00070% monowater..................... 0.00032% monofire...................... 0.00019% monopsychic................... 0.00017% monosteel..................... 0.00013% monoghost..................... 0.00008% monoice....................... 0.00006% monoground.................... 0.00005% monoflying.................... 0.00004% monobug....................... 0.00004% monofighting.................. 0.00004% monoelectric.................. 0.00003% tailwind...................... 0.00002% monopoison.................... 0.00001% monodark...................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% monograss..................... 0.00000% Stalliness (mean: 0.059) -2.0| |##### -1.0|############################## |########## 0.0|############ |################ +1.0|########## |##### +2.0|### |##### +3.0|# more negative = more offensive, more positive = more stall one # = 1.01%