weatherless...................57.27532% offense.......................49.06109% balance.......................40.11290% sun...........................19.76445% hail..........................10.46380% trickroom.....................10.42707% rain.......................... 9.40250% voltturn...................... 7.84596% hyperoffense.................. 6.62734% sand.......................... 4.50748% tricksun...................... 3.73701% rainoffense................... 3.30259% semistall..................... 3.10085% monotype...................... 1.42790% multiweather.................. 1.41355% stall......................... 1.09782% tailwind...................... 0.81292% sunoffense.................... 0.63456% monosteel..................... 0.51083% choice........................ 0.38398% sandoffense................... 0.27733% monofairy..................... 0.22435% hailoffense................... 0.17053% monoice....................... 0.15952% monoelectric.................. 0.12980% monobug....................... 0.12403% monowater..................... 0.08665% tricksand..................... 0.08104% monodark...................... 0.06866% trickrain..................... 0.06347% batonpass..................... 0.05445% monopsychic................... 0.03900% monopoison.................... 0.03175% monodragon.................... 0.02970% sunstall...................... 0.02360% monorock...................... 0.02360% trapper....................... 0.00976% Stalliness (mean: -0.057) |# -1.5|# |# -1.0|############### |########### -0.5|####################### |############################# 0.0|########################### |############################## +0.5|################ |########### +1.0|### |## +1.5|## | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.58%