offense.......................47.87133% weatherless...................46.15473% balance.......................42.53263% sun...........................31.79769% rain..........................12.14202% voltturn......................11.32710% trickroom.....................10.63478% hyperoffense.................. 8.77988% hail.......................... 8.64122% rainoffense................... 7.67910% tricksun...................... 5.01860% sand.......................... 1.87377% sunoffense.................... 0.88920% semistall..................... 0.76683% multiweather.................. 0.60942% tailwind...................... 0.43739% monotype...................... 0.30762% monosteel..................... 0.15921% monofairy..................... 0.13315% stall......................... 0.04932% sandoffense................... 0.01389% choice........................ 0.01229% monodragon.................... 0.01186% tricksand..................... 0.00712% batonpass..................... 0.00193% monoelectric.................. 0.00156% monopsychic................... 0.00143% monobug....................... 0.00041% trapper....................... 0.00034% monoice....................... 0.00000% hailoffense................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.082) | -1.5| | -1.0|########### |#### -0.5|############## |################### 0.0|################ |############################## +0.5|######### |##### +1.0| | +1.5|# | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.92%