weatherless...................72.44700% balance.......................39.23300% offense.......................31.22021% voltturn......................17.02890% sand..........................13.60217% semistall.....................12.77724% hyperoffense..................10.13583% stall......................... 6.63373% hail.......................... 6.40773% rain.......................... 6.36903% sun........................... 2.45596% trickroom..................... 1.83323% multiweather.................. 1.25350% sandstall..................... 1.11598% choice........................ 0.92927% hailoffense................... 0.76862% monotype...................... 0.72532% trapper....................... 0.34056% dragmag....................... 0.31472% rainoffense................... 0.20416% sunoffense.................... 0.11721% monobug....................... 0.11198% sandoffense................... 0.10947% monoflying.................... 0.09505% monowater..................... 0.07966% tricksun...................... 0.07893% monoghost..................... 0.07215% monoice....................... 0.05062% monograss..................... 0.05007% tailwind...................... 0.04890% monosteel..................... 0.04538% monofire...................... 0.04488% monoelectric.................. 0.04417% tricksand..................... 0.04416% rainstall..................... 0.04209% monorock...................... 0.03465% monofairy..................... 0.03163% monopsychic................... 0.03003% monopoison.................... 0.02891% gravity....................... 0.02714% monodark...................... 0.02661% monodragon.................... 0.02481% trickrain..................... 0.01613% monoground.................... 0.01307% mononormal.................... 0.00796% monofighting.................. 0.00399% sunstall...................... 0.00146% allweather.................... 0.00002% Stalliness (mean: 0.217) -2.0|## |### -1.5|######## |####### -1.0|########## |############ -0.5|#################### |######################## 0.0|############################## |##################### +0.5|######################### |####################### +1.0|################### |############# +1.5|######## |#### +2.0|### |##### +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%