weatherless...................83.84465% balance.......................39.16473% offense.......................27.52963% semistall.....................15.99927% voltturn......................15.95258% sand.......................... 9.48911% hyperoffense.................. 8.73004% stall......................... 8.57632% hail.......................... 3.98052% trickroom..................... 3.16711% rain.......................... 1.78360% sandstall..................... 1.69482% choice........................ 1.35654% hailoffense................... 1.05566% sun........................... 0.93062% tailwind...................... 0.21851% dragmag....................... 0.19522% sandoffense................... 0.05186% rainoffense................... 0.04543% monotype...................... 0.02971% multiweather.................. 0.02851% sunoffense.................... 0.01537% monograss..................... 0.01534% monoghost..................... 0.00940% gravity....................... 0.00572% tricksun...................... 0.00386% tricksand..................... 0.00322% monowater..................... 0.00140% monoflying.................... 0.00129% monofire...................... 0.00113% monoice....................... 0.00059% trickrain..................... 0.00035% monofairy..................... 0.00029% monodark...................... 0.00011% monobug....................... 0.00009% sunstall...................... 0.00008% monosteel..................... 0.00005% monoelectric.................. 0.00002% monorock...................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.331) -2.0|## |## -1.5|###### |######## -1.0|############# |################### -0.5|############## |############################## 0.0|############################# |########################### +0.5|############################ |########################## +1.0|####################### |######################### +1.5|######## |#### +2.0|###### |######## +2.5|#### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.35%