weatherless...................68.81533% offense.......................47.85134% balance.......................45.99303% rain..........................15.62137% sun........................... 9.17538% voltturn...................... 5.86527% sand.......................... 3.65854% hyperoffense.................. 3.65854% hail.......................... 2.90360% trickroom..................... 2.78746% tailwind...................... 2.43902% semistall..................... 1.62602% stall......................... 0.87108% tricksun...................... 0.87108% trapper....................... 0.52265% monotype...................... 0.46458% choice........................ 0.34843% sandoffense................... 0.29036% rainoffense................... 0.23229% hailoffense................... 0.23229% sunoffense.................... 0.17422% batonpass..................... 0.17422% monofire...................... 0.17422% multiweather.................. 0.11614% gravity....................... 0.11614% trickhail..................... 0.11614% monowater..................... 0.05807% mononormal.................... 0.05807% monofairy..................... 0.05807% monoghost..................... 0.05807% monopsychic................... 0.05807% Stalliness (mean: -0.052) -2.0| | -1.5|# |## -1.0|####### |############# -0.5|################ |################## 0.0|############################# |############################## +0.5|############ |###### +1.0|### |# +1.5| | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.72%