weatherless...................80.90826% balance.......................42.17570% offense.......................41.75246% sun........................... 7.81286% semistall..................... 6.66895% hyperoffense.................. 6.10844% rain.......................... 5.91398% monotype...................... 4.50698% sand.......................... 3.30588% stall......................... 3.29444% hail.......................... 3.27156% multiweather.................. 1.18966% monoelectric.................. 0.86937% monowater..................... 0.62915% sunoffense.................... 0.61771% monoice....................... 0.51476% mononormal.................... 0.50332% monopsychic................... 0.42324% monofire...................... 0.41181% monofairy..................... 0.22878% tailwind...................... 0.21734% rainoffense................... 0.21734% trickroom..................... 0.20590% monograss..................... 0.20590% monodragon.................... 0.19446% monodark...................... 0.16015% monofighting.................. 0.14871% voltturn...................... 0.14871% monoghost..................... 0.11439% sandstall..................... 0.11439% monoflying.................... 0.09151% batonpass..................... 0.08007% sandoffense................... 0.08007% choice........................ 0.06863% monopoison.................... 0.06863% monosteel..................... 0.05720% sunstall...................... 0.05720% tricksun...................... 0.04576% hailoffense................... 0.03432% hailstall..................... 0.03432% monoground.................... 0.03432% gravity....................... 0.03432% dragmag....................... 0.02288% rainstall..................... 0.01144% Stalliness (mean: 0.052) |## -1.5|## |##### -1.0|######## |################## -0.5|#################### |##################### 0.0|############################## |############################## +0.5|################ |############## +1.0|########## |#### +1.5|### |### +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.52%