weatherless...................80.58197% balance.......................42.62447% offense.......................40.95403% sun........................... 8.46197% semistall..................... 6.84190% rain.......................... 6.01567% hyperoffense.................. 5.50995% stall......................... 4.06966% hail.......................... 3.28775% sand.......................... 3.12406% monotype...................... 2.95122% multiweather.................. 1.46345% monowater..................... 0.71957% sunoffense.................... 0.48880% monofire...................... 0.34334% monoice....................... 0.33052% mononormal.................... 0.31425% monopsychic................... 0.30771% rainoffense................... 0.26351% tailwind...................... 0.23698% trickroom..................... 0.19478% monofairy..................... 0.19150% monoelectric.................. 0.17071% monodragon.................... 0.13426% sandstall..................... 0.11749% monodark...................... 0.09545% voltturn...................... 0.09383% monofighting.................. 0.08452% monograss..................... 0.08343% sandoffense................... 0.07524% monoghost..................... 0.06815% monoflying.................... 0.06463% sunstall...................... 0.05766% choice........................ 0.05185% monosteel..................... 0.04216% batonpass..................... 0.04203% gravity....................... 0.03222% monopoison.................... 0.03040% tricksun...................... 0.02461% hailoffense................... 0.01861% hailstall..................... 0.01763% monoground.................... 0.01233% dragmag....................... 0.01074% rainstall..................... 0.00878% Stalliness (mean: 0.085) |# -1.5|# |#### -1.0|####### |################# -0.5|#################### |################## 0.0|############################## |############################## +0.5|################ |############# +1.0|########## |#### +1.5|#### |##### +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%