weatherless...................87.23773% offense.......................47.28628% balance.......................38.70159% sun...........................10.09318% stall......................... 5.73064% semistall..................... 4.49751% hyperoffense.................. 3.78399% rain.......................... 2.40019% multiweather.................. 1.39552% hail.......................... 1.28446% sand.......................... 0.37995% sunoffense.................... 0.26233% monotype...................... 0.15725% rainoffense................... 0.12206% trickroom..................... 0.11270% tailwind...................... 0.08004% mononormal.................... 0.04851% monowater..................... 0.03657% monofairy..................... 0.02725% monopsychic................... 0.02401% monofire...................... 0.01698% sandoffense................... 0.00424% monoice....................... 0.00165% monosteel..................... 0.00098% monoelectric.................. 0.00051% monofighting.................. 0.00038% sandstall..................... 0.00027% monograss..................... 0.00020% monoflying.................... 0.00016% hailstall..................... 0.00007% monodragon.................... 0.00006% monopoison.................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% batonpass..................... 0.00000% voltturn...................... 0.00000% choice........................ 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% dragmag....................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.038) | -1.5|# |#### -1.0|### |################### -0.5|################### |################## 0.0|############################## |########################### +0.5|########## |###### +1.0|## |## +1.5|#### |####### +2.0| |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.65%