weatherless...................58.55503% offense.......................42.83147% balance.......................37.64409% rain..........................24.97069% voltturn......................23.79966% sun...........................19.23510% hyperoffense..................12.03460% semistall..................... 5.22393% multiweather.................. 5.06175% stall......................... 2.26591% rainoffense................... 1.68649% sunoffense.................... 1.67354% hail.......................... 1.30731% monotype...................... 1.24412% sand.......................... 1.15047% choice........................ 0.94565% trickroom..................... 0.44161% monofire...................... 0.17284% monowater..................... 0.14619% monofighting.................. 0.13477% tailwind...................... 0.12944% hailoffense................... 0.11802% mononormal.................... 0.08299% monodark...................... 0.07690% monoflying.................... 0.07690% monodragon.................... 0.07233% monograss..................... 0.07005% monosteel..................... 0.06776% monoelectric.................. 0.06548% monorock...................... 0.06243% monopsychic................... 0.06243% sandstall..................... 0.06091% sunstall...................... 0.06091% rainstall..................... 0.06091% monoghost..................... 0.05939% monopoison.................... 0.05558% monoice....................... 0.05254% monoground.................... 0.04797% trickrain..................... 0.04492% tricksun...................... 0.04112% sandoffense................... 0.03883% dragmag....................... 0.03122% monofairy..................... 0.02665% allweather.................... 0.02132% monobug....................... 0.01980% hailstall..................... 0.01751% gravity....................... 0.01599% trickhail..................... 0.00990% tricksand..................... 0.00761% Stalliness (mean: -0.095) -2.5|## | -2.0|# |### -1.5|###### |########## -1.0|############### |###################### -0.5|############################ |############################ 0.0|############################## |############################# +0.5|########################### |############### +1.0|######## |####### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%