weatherless...................80.09701% offense.......................42.68904% balance.......................33.21482% hyperoffense..................10.79979% trickroom..................... 7.56724% stall......................... 6.81276% semistall..................... 6.48358% rain.......................... 6.41838% hail.......................... 4.59249% sun........................... 4.55794% sand.......................... 4.53612% voltturn...................... 4.17519% tricksun...................... 1.53617% hailoffense................... 1.23371% sunoffense.................... 0.53669% dragmag....................... 0.44374% tricksand..................... 0.40261% monotype...................... 0.36417% choice........................ 0.31121% sandoffense................... 0.26942% rainoffense................... 0.20891% multiweather.................. 0.15299% monoghost..................... 0.13461% trickrain..................... 0.05164% mononormal.................... 0.04599% monosteel..................... 0.03503% monodragon.................... 0.03421% sandstall..................... 0.03256% monowater..................... 0.03011% monofairy..................... 0.02419% allweather.................... 0.01632% monoelectric.................. 0.01145% monopsychic................... 0.01123% monograss..................... 0.01050% gravity....................... 0.01021% tailwind...................... 0.01008% sunstall...................... 0.00954% monofire...................... 0.00866% monoflying.................... 0.00750% hailstall..................... 0.00664% monodark...................... 0.00540% monobug....................... 0.00331% monorock...................... 0.00212% monoground.................... 0.00207% trickhail..................... 0.00080% trapper....................... 0.00067% monofighting.................. 0.00028% rainstall..................... 0.00026% monoice....................... 0.00008% monopoison.................... 0.00008% Stalliness (mean: 0.034) |# -1.5|##### |######### -1.0|################# |#################### -0.5|########################### |###################### 0.0|############################## |###################### +0.5|################## |############ +1.0|######### |##### +1.5|##### |#### +2.0|# |#### +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.46%