weatherless...................79.65380% offense.......................37.18244% balance.......................28.93466% semistall.....................12.27159% stall.........................11.12943% hyperoffense..................10.48189% trickroom..................... 8.96323% rain.......................... 6.51627% sun........................... 4.88061% hail.......................... 4.87356% sand.......................... 4.19574% voltturn...................... 3.30415% tricksun...................... 2.46595% hailoffense................... 1.62995% sandoffense................... 0.76305% tricksand..................... 0.43150% sunoffense.................... 0.41403% dragmag....................... 0.33334% monotype...................... 0.21431% rainoffense................... 0.17883% multiweather.................. 0.11996% choice........................ 0.09768% mononormal.................... 0.09745% monoghost..................... 0.06232% trickrain..................... 0.02886% monosteel..................... 0.01794% sunstall...................... 0.01791% sandstall..................... 0.01282% monofairy..................... 0.00688% monodragon.................... 0.00667% monopsychic................... 0.00664% monowater..................... 0.00572% monoflying.................... 0.00324% monograss..................... 0.00321% monofire...................... 0.00187% gravity....................... 0.00181% tailwind...................... 0.00171% monoelectric.................. 0.00085% monodark...................... 0.00084% monobug....................... 0.00061% monoground.................... 0.00033% monorock...................... 0.00024% hailstall..................... 0.00019% rainstall..................... 0.00005% monofighting.................. 0.00001% monopoison.................... 0.00001% allweather.................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.226) |# -1.5|##### |########### -1.0|################## |##################### -0.5|########################## |################# 0.0|############################## |################## +0.5|################# |############ +1.0|########### |######## +1.5|############## |######### +2.0|# |##### +2.5|# |## +3.0|###### more negative = more offensive, more positive = more stall one # = 0.43%