weatherless...................82.43218% offense.......................53.46313% hyperoffense..................21.20114% balance.......................20.90188% rain.......................... 9.00118% monotype...................... 7.43373% batonpass..................... 5.91905% sun........................... 4.78589% sand.......................... 2.99005% voltturn...................... 2.54723% semistall..................... 2.50145% hail.......................... 2.17063% stall......................... 1.93241% choice........................ 1.50744% mononormal.................... 1.29974% rainoffense................... 1.23689% multiweather.................. 1.15955% trickroom..................... 0.91124% monoghost..................... 0.83830% monowater..................... 0.70768% monobug....................... 0.68699% monodragon.................... 0.66086% monoflying.................... 0.62698% sunoffense.................... 0.59879% monopsychic................... 0.48679% sandoffense................... 0.40997% monograss..................... 0.40997% monoice....................... 0.40091% monofire...................... 0.35255% monofighting.................. 0.34686% monodark...................... 0.34582% monosteel..................... 0.34246% monoground.................... 0.34091% monoelectric.................. 0.33418% monopoison.................... 0.31556% monofairy..................... 0.29590% hailoffense................... 0.27702% tailwind...................... 0.20356% trickrain..................... 0.19011% monorock...................... 0.13217% sunstall...................... 0.07320% sandstall..................... 0.06234% allweather.................... 0.06027% tricksun...................... 0.03647% trapper....................... 0.03156% dragmag....................... 0.02716% rainstall..................... 0.02561% tricksand..................... 0.01836% gravity....................... 0.00595% trickhail..................... 0.00440% hailstall..................... 0.00336% fear.......................... 0.00103% Stalliness (mean: -0.410) |# -2.0|## |######### -1.0|######################## |############################## 0.0|##################### |########## +1.0|#### |## +2.0|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.97%