weatherless...................81.49502% offense.......................51.38501% hyperoffense..................21.57637% balance.......................21.46688% rain..........................11.05075% monotype...................... 4.96832% batonpass..................... 4.95252% sun........................... 4.31393% semistall..................... 3.09799% voltturn...................... 2.88461% sand.......................... 2.67976% stall......................... 2.47375% hail.......................... 1.66024% choice........................ 1.64592% rainoffense................... 1.53772% trickroom..................... 1.36905% multiweather.................. 1.00792% mononormal.................... 0.82546% monoghost..................... 0.81274% sunoffense.................... 0.50388% monowater..................... 0.48286% monobug....................... 0.46326% monodragon.................... 0.39509% trickrain..................... 0.36247% monoice....................... 0.33601% sandoffense................... 0.33237% monoflying.................... 0.28846% monopsychic................... 0.24833% monosteel..................... 0.23754% hailoffense................... 0.22793% monograss..................... 0.22594% monodark...................... 0.22371% monopoison.................... 0.22220% monofighting.................. 0.21344% monoground.................... 0.21163% monofire...................... 0.20971% monoelectric.................. 0.18700% tailwind...................... 0.16737% monofairy..................... 0.15560% sunstall...................... 0.11898% allweather.................... 0.05787% monorock...................... 0.05065% sandstall..................... 0.05012% rainstall..................... 0.03995% tricksun...................... 0.03789% tricksand..................... 0.03125% trapper....................... 0.01731% dragmag....................... 0.01314% gravity....................... 0.00629% trickhail..................... 0.00420% hailstall..................... 0.00036% fear.......................... 0.00001% Stalliness (mean: -0.371) | -2.0|## |########## -1.0|########################## |############################## 0.0|##################### |########### +1.0|##### |## +2.0|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.91%