weatherless...................82.87229% offense.......................35.70357% balance.......................27.85827% hyperoffense..................23.55684% rain..........................15.05271% semistall..................... 7.41353% stall......................... 5.46779% trickroom..................... 5.32818% voltturn...................... 2.69190% trickrain..................... 2.45671% rainoffense................... 2.13343% batonpass..................... 1.84763% sun........................... 1.36315% choice........................ 1.12265% sand.......................... 0.89447% monotype...................... 0.40972% multiweather.................. 0.31109% tricksand..................... 0.15288% hail.......................... 0.12981% monodragon.................... 0.08172% monoice....................... 0.07065% sunoffense.................... 0.06990% monoghost..................... 0.04492% monodark...................... 0.03833% monopsychic................... 0.03742% monowater..................... 0.03653% monoground.................... 0.03627% tricksun...................... 0.02915% mononormal.................... 0.02798% monobug....................... 0.02695% sandstall..................... 0.02389% sandoffense................... 0.02228% monoelectric.................. 0.02173% monofighting.................. 0.02121% monosteel..................... 0.02015% monoflying.................... 0.01922% sunstall...................... 0.01796% monofire...................... 0.01712% monopoison.................... 0.01561% hailoffense................... 0.01393% rainstall..................... 0.00662% monograss..................... 0.00631% monofairy..................... 0.00513% tailwind...................... 0.00502% monorock...................... 0.00061% trapper....................... 0.00060% gravity....................... 0.00004% dragmag....................... 0.00003% trickhail..................... 0.00000% hailstall..................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.142) | -2.0| |################# -1.0|############################## |######################## 0.0|#################### |####################### +1.0|########## |####### +2.0|## |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.72%