weatherless...................85.81734% offense.......................54.29795% balance.......................28.42150% hyperoffense..................10.97128% rain.......................... 5.88341% sand.......................... 4.77100% voltturn...................... 4.41368% semistall..................... 3.45746% sun........................... 3.07205% stall......................... 2.85181% hail.......................... 1.35961% monotype...................... 1.26972% trickroom..................... 1.26860% multiweather.................. 0.90341% rainoffense................... 0.60677% sunoffense.................... 0.36069% batonpass..................... 0.35732% tricksun...................... 0.20338% monopoison.................... 0.19327% hailoffense................... 0.18765% sandoffense................... 0.18091% monodark...................... 0.15619% monodragon.................... 0.12585% monowater..................... 0.10450% mononormal.................... 0.09888% monobug....................... 0.09102% dragmag....................... 0.08989% monoghost..................... 0.08989% sandstall..................... 0.08652% monofairy..................... 0.07304% monoice....................... 0.07304% monopsychic................... 0.06180% tailwind...................... 0.05169% monosteel..................... 0.04045% monoelectric.................. 0.04045% monofire...................... 0.03146% monoground.................... 0.03146% monorock...................... 0.02584% tricksand..................... 0.02472% monofighting.................. 0.02360% gravity....................... 0.01910% trickrain..................... 0.01461% monoflying.................... 0.01236% sunstall...................... 0.00787% rainstall..................... 0.00562% trickhail..................... 0.00337% monograss..................... 0.00337% Stalliness (mean: -0.176) -1.5|### |######### -1.0|################ |####################### -0.5|############################# |############################## 0.0|##################### |################### +0.5|############# |######## +1.0|###### |### +1.5|# |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%