weatherless...................87.29413% offense.......................52.66856% balance.......................30.21990% hyperoffense.................. 9.96567% rain.......................... 5.27400% sand.......................... 5.04513% voltturn...................... 4.42322% semistall..................... 4.03066% stall......................... 3.11522% sun........................... 2.40517% trickroom..................... 1.35251% multiweather.................. 0.87063% hail.......................... 0.85221% monotype...................... 0.48259% rainoffense................... 0.37738% sunoffense.................... 0.27043% sandoffense................... 0.16529% tricksun...................... 0.15953% hailoffense................... 0.14220% batonpass..................... 0.13049% sandstall..................... 0.10787% monodark...................... 0.09588% monodragon.................... 0.07516% mononormal.................... 0.07103% dragmag....................... 0.05903% monowater..................... 0.05671% monoice....................... 0.04304% monoghost..................... 0.03816% tricksand..................... 0.02666% monobug....................... 0.01857% monoground.................... 0.01808% tailwind...................... 0.01330% monopsychic................... 0.01314% monosteel..................... 0.01037% monopoison.................... 0.00883% monofighting.................. 0.00759% monofire...................... 0.00714% trickrain..................... 0.00695% monorock...................... 0.00625% monofairy..................... 0.00614% trickhail..................... 0.00495% monoelectric.................. 0.00479% monograss..................... 0.00251% rainstall..................... 0.00103% monoflying.................... 0.00083% sunstall...................... 0.00024% gravity....................... 0.00000% Stalliness (mean: -0.132) -1.5|## |######### -1.0|############### |###################### -0.5|############################## |############################## 0.0|###################### |#################### +0.5|############## |######### +1.0|###### |#### +1.5|# |# +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%