weatherless...................90.93111% offense.......................50.03777% balance.......................35.58694% hyperoffense.................. 6.35577% semistall..................... 5.30612% rain.......................... 4.89873% sand.......................... 3.92529% voltturn...................... 3.90976% stall......................... 2.71341% trickroom..................... 0.96341% multiweather.................. 0.74034% sun........................... 0.73259% sandstall..................... 0.26455% hail.......................... 0.25261% sandoffense................... 0.17666% monotype...................... 0.14523% rainoffense................... 0.12651% monodark...................... 0.07370% hailoffense................... 0.04965% dragmag....................... 0.04254% monoghost..................... 0.02706% monowater..................... 0.02220% sunoffense.................... 0.01391% batonpass..................... 0.00619% monodragon.................... 0.00507% monoground.................... 0.00417% tricksand..................... 0.00401% mononormal.................... 0.00384% tricksun...................... 0.00382% monobug....................... 0.00331% monoice....................... 0.00198% monopsychic................... 0.00178% monofighting.................. 0.00116% monograss..................... 0.00065% tailwind...................... 0.00056% trickrain..................... 0.00040% monofairy..................... 0.00014% monosteel..................... 0.00007% monofire...................... 0.00005% monopoison.................... 0.00002% rainstall..................... 0.00001% monoelectric.................. 0.00001% trickhail..................... 0.00001% sunstall...................... 0.00001% monoflying.................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.026) -1.5|# |##### -1.0|########## |################# -0.5|############################## |############################## 0.0|##################### |######################## +0.5|################# |########### +1.0|######## |#### +1.5|## |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%