weatherless...................92.04201% offense.......................53.34061% balance.......................36.78810% rain.......................... 5.27080% hyperoffense.................. 4.39131% semistall..................... 3.40020% voltturn...................... 2.78610% sand.......................... 2.73324% stall......................... 2.07978% sandstall..................... 1.07460% multiweather.................. 0.92229% sun........................... 0.77552% trickroom..................... 0.43051% monotype...................... 0.27488% dragmag....................... 0.20315% monoghost..................... 0.13404% hail.......................... 0.10072% monodark...................... 0.09526% sandoffense................... 0.06391% rainoffense................... 0.04671% monowater..................... 0.03202% sunoffense.................... 0.01745% hailoffense................... 0.00920% mononormal.................... 0.00518% monodragon.................... 0.00401% tricksun...................... 0.00311% batonpass..................... 0.00303% monoground.................... 0.00169% monoice....................... 0.00119% monobug....................... 0.00105% trickrain..................... 0.00043% monofighting.................. 0.00034% tailwind...................... 0.00031% tricksand..................... 0.00013% monopsychic................... 0.00007% monograss..................... 0.00004% monofairy..................... 0.00001% monosteel..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.039) -1.5|## |### -1.0|####### |############ -0.5|##################### |############################## 0.0|################### |######################## +0.5|################# |###### +1.0|###### |# +1.5|# | +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.66%