weatherless...................86.45370% offense.......................35.58161% balance.......................30.76318% stall.........................12.24722% hyperoffense..................11.57532% sun...........................11.23097% semistall..................... 9.83266% voltturn...................... 5.80896% rain.......................... 1.03592% hail.......................... 0.95687% trickroom..................... 0.77637% monotype...................... 0.58601% sunoffense.................... 0.45288% sand.......................... 0.42194% hailoffense................... 0.33119% choice........................ 0.23542% rainstall..................... 0.21278% monoelectric.................. 0.15480% sandstall..................... 0.12785% multiweather.................. 0.09940% monobug....................... 0.09358% monofire...................... 0.08648% monowater..................... 0.06672% sunstall...................... 0.05157% tailwind...................... 0.04639% monofairy..................... 0.04176% tricksun...................... 0.03675% monodragon.................... 0.03622% monoghost..................... 0.03385% monoground.................... 0.02968% monosteel..................... 0.02680% monopoison.................... 0.02347% sandoffense................... 0.01188% monofighting.................. 0.01187% monograss..................... 0.00963% monorock...................... 0.00770% monodark...................... 0.00715% monoice....................... 0.00712% mononormal.................... 0.00493% monoflying.................... 0.00387% Stalliness (mean: 0.189) |## -1.5|########## |############ -1.0|################ |################## -0.5|######################### |############################## 0.0|############################# |############################## +0.5|############### |################ +1.0|################ |########## +1.5|################# |################# +2.0|##### |### +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.36%