weatherless...................57.01584% offense.......................50.42985% balance.......................44.11104% sun...........................13.18271% rain..........................11.84443% hail..........................11.77740% trickroom..................... 9.48855% sand.......................... 6.61116% tricksun...................... 5.79740% tailwind...................... 4.51510% hyperoffense.................. 3.52163% semistall..................... 1.68833% voltturn...................... 1.17570% hailoffense................... 0.59782% monotype...................... 0.53586% multiweather.................. 0.42347% sunoffense.................... 0.32905% stall......................... 0.24914% rainoffense................... 0.23865% choice........................ 0.21941% monowater..................... 0.20754% tricksand..................... 0.17070% sandoffense................... 0.14390% trickhail..................... 0.12054% trickrain..................... 0.10835% monoice....................... 0.08129% monofire...................... 0.06742% monodark...................... 0.03805% monorock...................... 0.03759% monodragon.................... 0.02956% sandstall..................... 0.02865% monoflying.................... 0.01979% mononormal.................... 0.01050% gravity....................... 0.00726% batonpass..................... 0.00721% monobug....................... 0.00706% monofairy..................... 0.00688% monograss..................... 0.00668% monofighting.................. 0.00668% monosteel..................... 0.00464% monopoison.................... 0.00394% monopsychic................... 0.00288% monoghost..................... 0.00279% monoelectric.................. 0.00247% allweather.................... 0.00135% sunstall...................... 0.00098% dragmag....................... 0.00089% hailstall..................... 0.00027% rainstall..................... 0.00024% trapper....................... 0.00022% monoground.................... 0.00010% swagplay...................... 0.00000% Stalliness (mean: -0.046) -1.5|# |## -1.0|### |###### -0.5|############ |######################## 0.0|############################## |##################### +0.5|########### |###### +1.0|## | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.84%