weatherless...................64.39233% offense.......................52.46536% balance.......................44.88534% hail..........................11.92636% rain..........................11.12927% trickroom..................... 8.55912% sun........................... 8.50819% tailwind...................... 4.29855% sand.......................... 4.09284% tricksun...................... 3.98583% semistall..................... 1.38373% hyperoffense.................. 1.17955% sunoffense.................... 0.34311% voltturn...................... 0.23939% choice........................ 0.16735% monotype...................... 0.14500% monowater..................... 0.10106% stall......................... 0.08602% tricksand..................... 0.07609% trickrain..................... 0.04849% multiweather.................. 0.04769% sandoffense................... 0.03906% trickhail..................... 0.02836% rainoffense................... 0.01527% monofire...................... 0.01085% monoice....................... 0.00973% sandstall..................... 0.00915% hailoffense................... 0.00557% monobug....................... 0.00492% monodark...................... 0.00466% monorock...................... 0.00440% monoflying.................... 0.00417% monodragon.................... 0.00274% batonpass..................... 0.00143% monograss..................... 0.00083% monofairy..................... 0.00054% gravity....................... 0.00053% mononormal.................... 0.00027% dragmag....................... 0.00021% monosteel..................... 0.00021% monoelectric.................. 0.00016% monopoison.................... 0.00015% monopsychic................... 0.00012% allweather.................... 0.00010% monofighting.................. 0.00009% monoghost..................... 0.00008% sunstall...................... 0.00004% trapper....................... 0.00004% rainstall..................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.020) -1.5| | -1.0|## |#### -0.5|######### |########################### 0.0|############################## |######################## +0.5|############ |### +1.0|# | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.88%