weatherless...................60.78947% offense.......................54.09138% balance.......................42.18085% rain..........................14.50306% sand..........................14.10492% trickroom.....................12.12398% hail.......................... 8.20955% tailwind...................... 4.92550% sun........................... 2.41065% hyperoffense.................. 1.68768% semistall..................... 1.52378% trickhail..................... 0.96977% voltturn...................... 0.76746% monotype...................... 0.75739% hailoffense................... 0.74224% monoice....................... 0.68993% stall......................... 0.51631% choice........................ 0.29896% sunoffense.................... 0.19262% tricksand..................... 0.15956% trickrain..................... 0.15115% monowater..................... 0.02488% monobug....................... 0.02108% rainoffense................... 0.01911% multiweather.................. 0.01759% monoelectric.................. 0.00994% monorock...................... 0.00462% mononormal.................... 0.00440% batonpass..................... 0.00421% tricksun...................... 0.00406% hailstall..................... 0.00207% gravity....................... 0.00122% monopsychic................... 0.00094% monoflying.................... 0.00077% rainstall..................... 0.00066% monofighting.................. 0.00029% monodark...................... 0.00025% monofairy..................... 0.00014% sandstall..................... 0.00013% sandoffense................... 0.00011% monoground.................... 0.00007% monodragon.................... 0.00007% sunstall...................... 0.00002% dragmag....................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: -0.004) | -1.5| |# -1.0|### |### -0.5|############ |################ 0.0|############################## |#################### +0.5|######## |##### +1.0|## |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.99%