weatherless...................89.47083% offense.......................54.85174% balance.......................24.12608% hyperoffense..................20.79315% voltturn...................... 6.87078% hail.......................... 4.88790% rain.......................... 3.11596% monotype...................... 2.70612% sand.......................... 1.61524% sun........................... 1.47059% sunoffense.................... 1.06075% rainoffense................... 1.01856% monobug....................... 0.97035% trickroom..................... 0.63284% multiweather.................. 0.56051% hailoffense................... 0.43394% mononormal.................... 0.43394% monoflying.................... 0.30135% sandoffense................... 0.21095% dragmag....................... 0.21095% monowater..................... 0.15670% semistall..................... 0.14465% monopoison.................... 0.13862% monodragon.................... 0.13259% monoghost..................... 0.11451% monorock...................... 0.10849% monodark...................... 0.09643% monofighting.................. 0.09041% monograss..................... 0.09041% stall......................... 0.08438% choice........................ 0.07835% tailwind...................... 0.07835% monopsychic................... 0.07232% monoice....................... 0.06630% monofire...................... 0.06027% monofairy..................... 0.05424% monoelectric.................. 0.05424% monoground.................... 0.04822% monosteel..................... 0.01808% trapper....................... 0.00603% sandstall..................... 0.00603% trickhail..................... 0.00603% Stalliness (mean: -0.486) |# -2.0|## |###### -1.5|######## |########### -1.0|################ |##################### -0.5|####################### |####################### 0.0|############################## |################# +0.5|######## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.59%