weatherless...................90.67720% offense.......................54.91263% balance.......................31.97701% hyperoffense..................12.93098% voltturn......................12.89912% hail.......................... 4.47191% rain.......................... 4.23475% multiweather.................. 2.57726% sand.......................... 1.94595% sun........................... 1.24745% rainoffense................... 0.73631% dragmag....................... 0.49526% sunoffense.................... 0.44166% trickroom..................... 0.21003% semistall..................... 0.17764% hailoffense................... 0.05788% monotype...................... 0.00295% stall......................... 0.00175% choice........................ 0.00171% mononormal.................... 0.00095% monoflying.................... 0.00094% monobug....................... 0.00068% monopoison.................... 0.00053% monofairy..................... 0.00034% monopsychic................... 0.00020% monograss..................... 0.00017% monowater..................... 0.00004% tailwind...................... 0.00003% monoice....................... 0.00002% sandoffense................... 0.00001% monofighting.................. 0.00001% monodark...................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.342) | -2.0|### |##### -1.5|## |### -1.0|###### |############ -0.5|############## |################# 0.0|############################## |################## +0.5|###### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.84%