weatherless...................88.44906% offense.......................52.03027% balance.......................32.90485% hyperoffense..................10.84214% voltturn......................10.18741% sun........................... 5.20183% sand.......................... 3.68212% semistall..................... 3.19558% rain.......................... 2.10235% monotype...................... 1.39356% hail.......................... 1.18933% stall......................... 1.02715% trickroom..................... 0.73883% multiweather.................. 0.59467% choice........................ 0.43248% monodragon.................... 0.32436% sunoffense.................... 0.29433% monobug....................... 0.22225% monowater..................... 0.19222% sandoffense................... 0.19222% rainoffense................... 0.13815% tricksand..................... 0.12614% monofighting.................. 0.11413% monoflying.................... 0.11413% monosteel..................... 0.10812% monofire...................... 0.09611% monopoison.................... 0.09611% hailoffense................... 0.06607% monoghost..................... 0.06007% monoground.................... 0.06007% monoice....................... 0.04805% monofairy..................... 0.04205% mononormal.................... 0.03604% monodark...................... 0.03604% monograss..................... 0.03604% monopsychic................... 0.03003% monorock...................... 0.01802% monoelectric.................. 0.01802% sandstall..................... 0.01201% tailwind...................... 0.00601% Stalliness (mean: -0.213) |# -1.5|#### |######### -1.0|################### |############################## -0.5|########################## |############################ 0.0|######################## |########################## +0.5|################### |######### +1.0|###### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%