weatherless...................90.70850% balance.......................44.87188% offense.......................41.81313% voltturn......................14.07206% semistall..................... 6.23907% hyperoffense.................. 5.64470% sun........................... 4.36713% sand.......................... 3.81142% stall......................... 1.43123% rain.......................... 0.92510% trickroom..................... 0.68680% hail.......................... 0.55605% multiweather.................. 0.36820% monotype...................... 0.25850% tricksand..................... 0.25837% sunoffense.................... 0.18384% sandoffense................... 0.08310% monoice....................... 0.05134% monofighting.................. 0.04378% monoflying.................... 0.03937% monofairy..................... 0.03822% monopoison.................... 0.03343% choice........................ 0.02653% monodragon.................... 0.02296% monoghost..................... 0.01991% rainoffense................... 0.01972% sandstall..................... 0.01954% monobug....................... 0.01277% monoelectric.................. 0.01220% hailoffense................... 0.00281% monowater..................... 0.00116% mononormal.................... 0.00096% monograss..................... 0.00066% monodark...................... 0.00065% monofire...................... 0.00052% monopsychic................... 0.00005% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.004) |# -1.5|# |#### -1.0|############ |#################### -0.5|############# |################## 0.0|###################### |############################## +0.5|################### |########## +1.0|######### |##### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%