weatherless...................87.77949% balance.......................53.49426% offense.......................30.17543% voltturn......................12.25398% semistall..................... 9.50150% sun........................... 6.36262% sand.......................... 5.24966% hyperoffense.................. 5.07069% stall......................... 1.75812% hail.......................... 0.67734% multiweather.................. 0.55828% trickroom..................... 0.54916% rain.......................... 0.48917% sunoffense.................... 0.47409% tricksand..................... 0.16233% choice........................ 0.06581% monotype...................... 0.05967% sandoffense................... 0.05911% sandstall..................... 0.02669% monoghost..................... 0.02449% monoice....................... 0.01358% monopoison.................... 0.01043% monofairy..................... 0.00380% monoflying.................... 0.00293% monodragon.................... 0.00219% monobug....................... 0.00138% rainoffense................... 0.00137% monofighting.................. 0.00124% monoelectric.................. 0.00119% monowater..................... 0.00008% hailoffense................... 0.00004% mononormal.................... 0.00003% monofire...................... 0.00002% monograss..................... 0.00001% monodark...................... 0.00001% monopsychic................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.201) |# -1.5| |#### -1.0|###### |############## -0.5|####### |################### 0.0|#################### |############################## +0.5|########################## |############### +1.0|################### |########## +1.5|# |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%