balance.......................64.03821% weatherless...................62.06653% sand..........................35.62889% offense.......................21.37685% hyperoffense.................. 7.28905% voltturn...................... 5.47923% semistall..................... 5.03403% stall......................... 2.26185% hail.......................... 1.40705% rain.......................... 0.69202% trickroom..................... 0.36349% sandstall..................... 0.29581% sun........................... 0.21122% choice........................ 0.15810% monotype...................... 0.03459% monograss..................... 0.01244% hailoffense................... 0.01197% rainoffense................... 0.00894% mononormal.................... 0.00800% sunoffense.................... 0.00659% monofighting.................. 0.00600% trickhail..................... 0.00586% multiweather.................. 0.00572% tailwind...................... 0.00361% monoelectric.................. 0.00238% monoghost..................... 0.00224% monofairy..................... 0.00148% monofire...................... 0.00113% monopoison.................... 0.00041% monowater..................... 0.00041% monodark...................... 0.00018% monoice....................... 0.00004% monobug....................... 0.00004% monoflying.................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% trickrain..................... 0.00000% sandoffense................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.311) -2.0| |# -1.5|## |## -1.0|# |### -0.5|## |######## 0.0|##### |######## +0.5|####### |############################## +1.0|### |## +1.5| | +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 1.30%