weatherless...................60.57991% offense.......................48.50068% sun...........................25.42541% balance.......................22.32282% hyperoffense..................22.27902% rain..........................15.33030% monotype...................... 8.44730% multiweather.................. 7.06824% semistall..................... 3.80863% sand.......................... 3.63119% sunoffense.................... 3.48753% stall......................... 3.08885% trickroom..................... 2.59626% hail.......................... 2.25882% voltturn...................... 1.91211% rainoffense................... 1.52605% trickrain..................... 1.00153% monowater..................... 0.94882% tricksun...................... 0.85045% monodark...................... 0.75504% monofighting.................. 0.68860% monobug....................... 0.63626% choice........................ 0.62846% monoghost..................... 0.62512% monosteel..................... 0.60025% monodragon.................... 0.58206% mononormal.................... 0.56201% sandoffense................... 0.51747% monoice....................... 0.46884% sunstall...................... 0.46067% monopsychic................... 0.45176% monoflying.................... 0.44137% hailoffense................... 0.35414% monofire...................... 0.35080% monorock...................... 0.32889% monograss..................... 0.30514% monopoison.................... 0.28992% sandstall..................... 0.27952% rainstall..................... 0.27470% monoelectric.................. 0.27136% monofairy..................... 0.26913% monoground.................... 0.20602% tailwind...................... 0.18226% dragmag....................... 0.07870% trapper....................... 0.04120% tricksand..................... 0.02933% gravity....................... 0.02636% trickhail..................... 0.01448% hailstall..................... 0.00780% allweather.................... 0.00557% Stalliness (mean: -0.342) |# -2.0|## |#### -1.5|########### |################### -1.0|########################## |############################## -0.5|############################# |######################## 0.0|###################### |################ +0.5|############ |######### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%