weatherless...................88.10803% hyperoffense..................33.52402% offense.......................32.62646% balance.......................17.74737% stall.........................12.98619% sand..........................11.05251% voltturn...................... 4.38897% sandstall..................... 3.75405% semistall..................... 3.11596% hail.......................... 0.79096% trickroom..................... 0.14632% monotype...................... 0.10864% sandoffense................... 0.07380% monograss..................... 0.04215% monobug....................... 0.04099% rain.......................... 0.03946% monorock...................... 0.02352% sun........................... 0.01007% dragmag....................... 0.00602% choice........................ 0.00364% multiweather.................. 0.00103% monopoison.................... 0.00094% tricksand..................... 0.00072% monofighting.................. 0.00071% monopsychic................... 0.00013% trickhail..................... 0.00013% monofairy..................... 0.00009% mononormal.................... 0.00006% monofire...................... 0.00005% monoelectric.................. 0.00001% monoghost..................... 0.00000% monosteel..................... 0.00000% sunoffense.................... 0.00000% rainoffense................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monowater..................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.100) -2.0| |##### -1.5|## |############################## -1.0|######## |############ -0.5|############## |####### 0.0|######### |###### +0.5|##### |#### +1.0|## |# +1.5|# |## +2.0| |## +2.5| | +3.0|## more negative = more offensive, more positive = more stall one # = 0.82%