weatherless...................94.71211% offense.......................46.20707% balance.......................32.10389% hyperoffense..................17.88324% voltturn...................... 5.59364% sun........................... 2.53291% semistall..................... 2.51843% hail.......................... 2.08876% trickroom..................... 1.53358% stall......................... 1.28737% sunoffense.................... 0.77082% monotype...................... 0.69518% choice........................ 0.65656% rain.......................... 0.36046% sand.......................... 0.33633% tailwind...................... 0.33150% hailoffense................... 0.18184% monoflying.................... 0.10460% monoice....................... 0.07241% monopoison.................... 0.07241% monoelectric.................. 0.06598% monoground.................... 0.06598% monograss..................... 0.05793% monowater..................... 0.04989% monoghost..................... 0.04506% monofighting.................. 0.04184% mononormal.................... 0.04023% monopsychic................... 0.03540% trapper....................... 0.03379% multiweather.................. 0.03058% sandstall..................... 0.02736% sandoffense................... 0.02575% gravity....................... 0.02575% rainoffense................... 0.02253% monobug....................... 0.02092% monofire...................... 0.01770% monorock...................... 0.01609% monodark...................... 0.01448% monofairy..................... 0.01126% monodragon.................... 0.01126% hailstall..................... 0.00483% tricksun...................... 0.00483% rainstall..................... 0.00161% Stalliness (mean: -0.275) -2.0|### |### -1.5|######### |############### -1.0|#################### |######################### -0.5|########################### |############################ 0.0|############################## |######################### +0.5|#################### |########## +1.0|###### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%