weatherless...................84.67115% balance.......................34.20591% offense.......................33.36611% hyperoffense..................20.12354% voltturn......................11.19141% semistall..................... 7.96283% sand.......................... 5.93582% rain.......................... 5.64247% stall......................... 4.34160% sun........................... 2.36583% choice........................ 1.55617% hail.......................... 1.52595% trickroom..................... 1.26629% hailoffense................... 0.50046% sandstall..................... 0.47860% dragmag....................... 0.39937% sunoffense.................... 0.36226% rainoffense................... 0.34476% tailwind...................... 0.21123% multiweather.................. 0.14095% monotype...................... 0.11872% tricksun...................... 0.02900% monopsychic................... 0.02827% monobug....................... 0.01850% monowater..................... 0.01399% monoghost..................... 0.01311% monorock...................... 0.01006% monoice....................... 0.00701% trapper....................... 0.00679% sunstall...................... 0.00647% monodragon.................... 0.00563% monofighting.................. 0.00537% mononormal.................... 0.00534% monodark...................... 0.00479% monofairy..................... 0.00411% trickrain..................... 0.00396% monograss..................... 0.00112% monopoison.................... 0.00107% rainstall..................... 0.00052% monosteel..................... 0.00036% gravity....................... 0.00031% monoflying.................... 0.00003% monoground.................... 0.00002% monoelectric.................. 0.00001% trickhail..................... 0.00000% allweather.................... 0.00000% sandoffense................... 0.00000% monofire...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.083) -2.0|#### |#### -1.5|############# |############# -1.0|############ |############ -0.5|############# |##################### 0.0|############################## |#################### +0.5|################ |############ +1.0|########### |######## +1.5|### |## +2.0|# |# +2.5| |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.50%