weatherless...................89.15254% balance.......................35.10970% offense.......................23.64838% hyperoffense..................22.20541% voltturn......................12.72921% stall.........................11.50841% semistall..................... 7.52809% sand.......................... 5.23253% rain.......................... 4.31863% choice........................ 1.31748% dragmag....................... 1.26429% sandstall..................... 0.74037% hail.......................... 0.71653% sun........................... 0.63229% hailoffense................... 0.41041% trickroom..................... 0.29519% rainoffense................... 0.26697% sunoffense.................... 0.10842% multiweather.................. 0.05249% monotype...................... 0.02685% sunstall...................... 0.01815% tailwind...................... 0.01020% tricksun...................... 0.00955% monobug....................... 0.00808% monoghost..................... 0.00611% monorock...................... 0.00504% trickrain..................... 0.00343% monodark...................... 0.00251% monowater..................... 0.00206% monodragon.................... 0.00176% monofighting.................. 0.00048% mononormal.................... 0.00022% monopoison.................... 0.00020% monoice....................... 0.00019% monopsychic................... 0.00017% trapper....................... 0.00008% monofairy..................... 0.00001% rainstall..................... 0.00001% monosteel..................... 0.00001% gravity....................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% sandoffense................... 0.00000% monofire...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.137) -2.0|##### |#### -1.5|################# |########################## -1.0|############# |########## -0.5|############ |####################### 0.0|############################## |######################### +0.5|############################ |###################### +1.0|########### |########### +1.5|##### |####### +2.0|#### |# +2.5| |# +3.0|################ more negative = more offensive, more positive = more stall one # = 0.37%