weatherless...................81.03092% hyperoffense..................34.65766% balance.......................26.06955% offense.......................25.70048% sun...........................12.59494% stall.........................10.59760% voltturn...................... 4.34537% rain.......................... 3.72030% semistall..................... 2.97470% sand.......................... 2.49187% choice........................ 1.84404% sandoffense................... 1.73322% rainoffense................... 0.75132% tailwind...................... 0.50966% monotype...................... 0.29614% sunoffense.................... 0.29053% sandstall..................... 0.20467% monodragon.................... 0.16496% hail.......................... 0.16197% monopoison.................... 0.07839% trickroom..................... 0.06081% tricksand..................... 0.06081% monoghost..................... 0.03580% monowater..................... 0.01250% rainstall..................... 0.00970% monobug....................... 0.00359% monoflying.................... 0.00083% hailoffense................... 0.00063% dragmag....................... 0.00006% monoground.................... 0.00006% monodark...................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.216) -2.0|##### |############# -1.5|################ |############################## -1.0|########## |####################### -0.5|######## |######### 0.0|########## |############ +0.5|####### |################### +1.0|############## |## +1.5|## |## +2.0|########## |# +2.5|###### | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%