weatherless...................70.54764% offense.......................43.75275% balance.......................34.72324% sand..........................20.05579% hyperoffense..................15.54104% rain.......................... 5.46909% semistall..................... 5.07268% voltturn...................... 3.89076% sun........................... 3.30348% hail.......................... 1.07914% stall......................... 0.91029% monotype...................... 0.82220% rainoffense................... 0.82220% sandoffense................... 0.80752% trickroom..................... 0.74145% sunoffense.................... 0.56526% multiweather.................. 0.45515% choice........................ 0.35237% hailoffense................... 0.24226% monowater..................... 0.20555% sandstall..................... 0.18353% tailwind...................... 0.13948% monopsychic................... 0.12480% mononormal.................... 0.08075% monorock...................... 0.08075% monofire...................... 0.06607% monofairy..................... 0.05873% monobug....................... 0.05139% dragmag....................... 0.05139% monograss..................... 0.04405% monoflying.................... 0.04405% monodark...................... 0.03671% monoice....................... 0.02936% tricksand..................... 0.02936% monosteel..................... 0.02202% monoelectric.................. 0.02202% gravity....................... 0.01468% monoghost..................... 0.00734% monodragon.................... 0.00734% monofighting.................. 0.00734% monopoison.................... 0.00734% trickrain..................... 0.00734% monoground.................... 0.00734% tricksun...................... 0.00734% Stalliness (mean: -0.209) -2.0|## |###### -1.5|######## |############# -1.0|################## |######################### -0.5|########################## |########################## 0.0|############################## |########################### +0.5|##################### |############## +1.0|###### |###### +1.5|#### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%