weatherless...................70.62874% offense.......................41.40638% balance.......................38.03800% sand..........................20.99365% hyperoffense..................13.89684% semistall..................... 5.67964% rain.......................... 5.00979% voltturn...................... 4.23601% sun........................... 2.83236% stall......................... 0.97914% trickroom..................... 0.97762% hail.......................... 0.85703% rainoffense................... 0.76027% sandoffense................... 0.63069% monotype...................... 0.59392% sunoffense.................... 0.54326% choice........................ 0.39361% multiweather.................. 0.32156% monopsychic................... 0.17947% hailoffense................... 0.16840% monowater..................... 0.14740% sandstall..................... 0.10835% tailwind...................... 0.07401% monobug....................... 0.06396% dragmag....................... 0.04616% mononormal.................... 0.04326% monorock...................... 0.04305% tricksand..................... 0.02919% monoice....................... 0.02552% monoflying.................... 0.02515% monofairy..................... 0.02469% monofire...................... 0.01620% monoelectric.................. 0.01460% tricksun...................... 0.01260% monodark...................... 0.01043% trickrain..................... 0.01004% monosteel..................... 0.00889% monograss..................... 0.00768% monoground.................... 0.00555% monofighting.................. 0.00520% monodragon.................... 0.00469% monoghost..................... 0.00255% monopoison.................... 0.00081% gravity....................... 0.00003% Stalliness (mean: -0.146) -2.0|# |##### -1.5|####### |############ -1.0|############## |######################## -0.5|####################### |######################## 0.0|############################## |############################ +0.5|####################### |############### +1.0|###### |###### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%