weatherless...................73.89491% balance.......................44.33159% offense.......................35.94427% sand..........................19.97257% hyperoffense..................11.61872% semistall..................... 6.88236% voltturn...................... 5.13880% rain.......................... 3.41701% sun........................... 2.34057% trickroom..................... 1.39773% stall......................... 1.22305% choice........................ 0.79672% sandoffense................... 0.56381% hail.......................... 0.45866% sunoffense.................... 0.39563% monotype...................... 0.38689% rainoffense................... 0.35469% monobug....................... 0.17597% hailoffense................... 0.14078% monopsychic................... 0.13446% multiweather.................. 0.08373% monowater..................... 0.04677% tailwind...................... 0.01729% tricksun...................... 0.01696% dragmag....................... 0.01599% sandstall..................... 0.01558% trickrain..................... 0.01399% monoice....................... 0.01165% mononormal.................... 0.00696% tricksand..................... 0.00598% monorock...................... 0.00498% monofire...................... 0.00331% monofairy..................... 0.00203% monoflying.................... 0.00051% monograss..................... 0.00024% monosteel..................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.037) -2.0|# |### -1.5|##### |########### -1.0|########## |######################## -0.5|############### |#################### 0.0|############################## |########################## +0.5|######################## |################# +1.0|######## |####### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%