weatherless...................79.30821% balance.......................51.01317% offense.......................27.82611% sand..........................17.71061% hyperoffense..................10.61107% semistall..................... 8.56403% voltturn...................... 3.44539% choice........................ 2.22007% stall......................... 1.98562% rain.......................... 1.41707% sun........................... 1.29907% monotype...................... 0.63003% monobug....................... 0.62312% sandoffense................... 0.54298% trickroom..................... 0.34684% hail.......................... 0.27977% hailoffense................... 0.08775% sunoffense.................... 0.08230% rainoffense................... 0.06873% multiweather.................. 0.01474% trickrain..................... 0.00919% dragmag....................... 0.00439% monowater..................... 0.00323% tailwind...................... 0.00239% sandstall..................... 0.00203% mononormal.................... 0.00169% monoice....................... 0.00093% monorock...................... 0.00068% monofire...................... 0.00023% monofairy..................... 0.00012% tricksand..................... 0.00008% monopsychic................... 0.00002% tricksun...................... 0.00001% monoflying.................... 0.00001% monograss..................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.075) -2.0| |### -1.5|###### |######### -1.0|####### |################ -0.5|########### |############# 0.0|####################### |############################## +0.5|########################## |############## +1.0|################# |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%